Related: Skyrim: 15 Tips For An Archery BuildĪt one point, according to Nate, the developers noticed that the cart was catapulted skyward for seemingly no reason. Bumps, rocks, or strange physics bugs would cause the cart to violently shake, spin, or send its horses careening off into the woods. It sure seems like a whole lot of trouble could have been avoided if the cart were simply intangible and the characters were merely floating inside it.īecause the cart was physically real in terms of Skyrim's engine, anything that got in its way would send it flying into orbit. “ Why you ask? Good question,” and it’s a question we’ll never know the answer to. While the rest of us have seen the Skyrim intro thanks to a never-ending flood of memes, Nate’s issues with it stemmed from how the cart itself was physically simulated and then told where to go.
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